![]() when last sheep finishes → +2 to first lumber camp, +1 to gold, +3 stragglers.6 on sheep, 6 on wood, 5 on berries, 4 on deer, 2 on gold, 1 builder.start building at 39% to Feudal for perfect timing pull off a shepherd: build a House and Barracks.when boar runs out: send 4 to mill your deer and continue on sheep with the remaining 7.Here's the build: Berber 25+2pop Knight Rush Dark Age All of this allows us to go up 2-3 Villagers earlier than traditional builds which gets our Knights out faster and leaves us open for a shorter amount of time. Their faster moving Villagers help us afford them by leaning into their better farms and milling our deer (less walking time). ![]() Knights are a strong all-around unit in late Feudal and early Castle Age and the Berbers get them at a discount. Since their Scout build would look very generic, I decided to instead make very streamlined FC into Knights build: In my quest to find a unique build order for every civilization, I took a look at the Berbers. r/projectceleste - Age of Empires Online Official Forums - Bug Reporting/Ask for HelpĪrchive of Old/Inactive Channels - WIP - here Other AoE Communities Microsoft Store - AoE2 Definitive Edition.No streams are currently live.\n Play Online ![]()
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